---
title: Using the Editor
---

## Using the Editor

### 1. Manually Create Material

<Image src="https://gw.alipayobjects.com/zos/OasisHub/b01b0ee2-317e-4acb-8c2f-e07736179d67/image-20240206163405147.png" alt="image-20240206163405147" style={{ zoom: "50%" }} />

### 2. Import Model

Refer to the [Import and Use Model](/en/docs/graphics/model/use/) tutorial. We can first import the model into the editor. Generally, the model is already automatically bound to the material, and the user does not need to do anything; if you want to modify the material, we need to click the `duplicate & remap` button to generate a copy of the material and then edit the material copy.

<Image src="https://gw.alipayobjects.com/zos/OasisHub/1f5caa3a-bc01-419f-83c0-dd0ef12692bf/remap.gif" alt="remap" style={{ zoom: "100%" }} />

Switching shaders will not reset shader data. For example, if the base color is red, the base color will remain red even if the shader is switched.

<Image src="https://gw.alipayobjects.com/zos/OasisHub/b3724c3e-e8d9-43af-91c8-c6a80cd027f9/image-20231009112713870.png" alt="image-20231009112713870" style={{ zoom: "50%" }} />

### 3. Adjust Material

For specific operations, see the [Shader Tutorial](/en/docs/graphics/shader/intro/).

